Source code for axelrod.strategies.adaptive

from typing import List

from axelrod.action import Action
from axelrod.player import Player

C, D = Action.C, Action.D


[docs]class Adaptive(Player): """Start with a specific sequence of C and D, then play the strategy that has worked best, recalculated each turn. Names: - Adaptive: [Li2011]_ """ name = "Adaptive" classifier = { "memory_depth": float("inf"), # Long memory "stochastic": False, "long_run_time": False, "inspects_source": False, "manipulates_source": False, "manipulates_state": False, } def __init__(self, initial_plays: List[Action] = None) -> None: super().__init__() if not initial_plays: initial_plays = [C] * 6 + [D] * 5 self.initial_plays = initial_plays self.scores = {C: 0, D: 0} def score_last_round(self, opponent: Player): # Load the default game if not supplied by a tournament. game = self.match_attributes["game"] if len(self.history): last_round = (self.history[-1], opponent.history[-1]) scores = game.score(last_round) self.scores[last_round[0]] += scores[0]
[docs] def strategy(self, opponent: Player) -> Action: """Actual strategy definition that determines player's action.""" # Update scores from the last play self.score_last_round(opponent) # Begin by playing the sequence C,C,C,C,C,C,D,D,D,D,D index = len(self.history) if index < len(self.initial_plays): return self.initial_plays[index] # Play the strategy with the highest average score so far if self.scores[C] > self.scores[D]: return C return D