Source code for axelrod.strategies.mutual

from axelrod.action import Action
from axelrod.player import Player

C, D = Action.C, Action.D


[docs]class Desperate(Player): """A player that only cooperates after mutual defection. Names: - Desperate: [Berg2015]_""" name = "Desperate" classifier = { "memory_depth": 1, "long_run_time": False, "stochastic": True, "inspects_source": False, "manipulates_source": False, "manipulates_state": False, }
[docs] def strategy(self, opponent: Player) -> Action: """Actual strategy definition that determines player's action.""" if not opponent.history: return self._random.random_choice() if self.history[-1] == D and opponent.history[-1] == D: return C return D
[docs]class Hopeless(Player): """A player that only defects after mutual cooperation. Names: - Hopeless: [Berg2015]_""" name = "Hopeless" classifier = { "memory_depth": 1, "long_run_time": False, "stochastic": True, "inspects_source": False, "manipulates_source": False, "manipulates_state": False, }
[docs] def strategy(self, opponent: Player) -> Action: """Actual strategy definition that determines player's action.""" if not opponent.history: return self._random.random_choice() if self.history[-1] == C and opponent.history[-1] == C: return D return C
[docs]class Willing(Player): """A player that only defects after mutual defection. Names: - Willing: [Berg2015]_""" name = "Willing" classifier = { "memory_depth": 1, "long_run_time": False, "stochastic": True, "inspects_source": False, "manipulates_source": False, "manipulates_state": False, }
[docs] def strategy(self, opponent: Player) -> Action: """Actual strategy definition that determines player's action.""" if not opponent.history: return self._random.random_choice() if self.history[-1] == D and opponent.history[-1] == D: return D return C