.. _player_information: Set Player information ====================== It is possible to determine what information players know about their matches. By default all known information is given. For example let us create a match with 5 turns between :code:`FirstBySteinAndRapoport` and :code:`Alternator`. The latter of these two always defects on the last 2 turns:: >>> import axelrod as axl >>> players = (axl.Alternator(), axl.FirstBySteinAndRapoport()) >>> axl.Match(players, turns=5).play() [(C, C), (D, C), (C, C), (D, D), (C, D)] We can play the same match but let us tell the players that the match lasts 6 turns:: >>> axl.Match(players, turns=5, match_attributes={"length": 6}).play() [(C, C), (D, C), (C, C), (D, C), (C, D)] We can also pass this information to a tournament. Let us create a tournament with 5 turns but ensure the players believe the match length is infinite (unknown):: >>> tournament = axl.Tournament(players, turns=5, ... match_attributes={"length": float('inf')}) The :code:`match_attributes` dictionary can also be used to pass :code:`game` and :code:`noise`.