Axelrod
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  • Tutorials
  • How to
    • Include noise
    • Include probabilistic endings
    • Create spatial tournaments
    • Create Moran Processes On Graphs
    • Create Approximate Moran Process
    • Calculate Morality Metrics
    • Run Axelrod’s Ecological Variant
    • Fingerprint
    • Evolve Players
    • Access collections of strategies
    • Classification of strategies
    • Strategy Transformers
    • Access tournament results
    • Read and write interactions from/to file
    • Use Parallel processing
    • Use a cache
    • Use different stage games
    • Use custom matches
    • Set a random seed
    • Set Player information
    • Check Player equality
    • Cite the library
    • Contribute
  • Discussion
  • Reference
Axelrod
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How to¶

This section contains short descriptions of how to accomplish specific tasks with the Axelrod library.

  • Include noise
  • Include probabilistic endings
  • Create spatial tournaments
  • Create Moran Processes On Graphs
  • Create Approximate Moran Process
  • Calculate Morality Metrics
  • Run Axelrod’s Ecological Variant
  • Fingerprint
  • Evolve Players
  • Access collections of strategies
  • Classification of strategies
  • Strategy Transformers
  • Access tournament results
  • Read and write interactions from/to file
  • Use Parallel processing
  • Use a cache
  • Use different stage games
  • Use custom matches
  • Set a random seed
  • Set Player information
  • Check Player equality
  • Cite the library
  • Contribute
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© Copyright 2015, Vincent Knight Revision 99759245.

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