How to¶

This section contains short descriptions of how to accomplish specific tasks with the Axelrod library.

  • Include noise
  • Include probabilistic endings
  • Create spatial tournaments
  • Create Moran Processes On Graphs
  • Create Approximate Moran Process
  • Calculate Morality Metrics
  • Run Axelrod’s Ecological Variant
  • Fingerprint
  • Evolve Players
  • Access collections of strategies
  • Classification of strategies
  • Strategy Transformers
  • Access tournament results
  • Read and write interactions from/to file
  • Use Parallel processing
  • Use a cache
  • Use different stage games
  • Use custom matches
  • Set a random seed
  • Set Player information
  • Check Player equality
  • Cite the library
  • Contribute

Axelrod

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Related Topics

  • Documentation overview
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