Source code for axelrod.strategies.better_and_better

from axelrod.action import Action
from axelrod.player import Player
from axelrod.random_ import random_choice

C, D = Action.C, Action.D


[docs]class BetterAndBetter(Player): """ Defects with probability of '(1000 - current turn) / 1000'. Therefore it is less and less likely to defect as the round goes on. Names: - Better and Better: [Prison1998]_ """ name = "Better and Better" classifier = { "memory_depth": float("inf"), "stochastic": True, "makes_use_of": set(), "long_run_time": False, "inspects_source": False, "manipulates_source": False, "manipulates_state": False, }
[docs] def strategy(self, opponent: Player) -> Action: current_round = len(self.history) + 1 probability = current_round / 1000 return random_choice(probability)